This time we play Admiral Ackbar’s favourite mission: G brings a boatload of Z’s and Y’s to the party, Lorenzo goes another game without needing to use the TIE/fo’s Segnor’s Loop, and we have to put an extra viewer discretion disclaimer due to coarse language and unjustified dice rage…
Imperial List – 179 Points
Raider-class Corvette (fore) [Quad Laser Cannons] (56)
Raider-class Corvette (aft) [Rebel Captive, Quad Laser Cannons, Quad Laser Cannons, Sensor Team, Engineering Team] (73)
“Epsilon Leader” [TIE/fo] (19)
Zeta Squadron Pilot [TIE/fo] (16)
Epsilon Squadron Pilot [TIE/fo] (15)
L: The build for the Imperial Raider and TIE Advanced are specified in the scenario, but I had 50 points to play around with. Again.
Rebel List – 155 Points
Horton Salm [Y-Wing, BTL-A4 Y-Wing, R2-D2, Twin Laser Turret, Hull Upgrade] (38)
“Dutch” Vander [Y-Wing, BTL-A4 Y-Wing, R5-P9, Twin Laser Turret] (32)
Bandit Squadron Pilot [Z-95 Headhunter, Cluster Missiles, Munitions Failsafe] (17) x 5
G: The primary list idea focused on two things: 1) taking old ships used by the Rebels to go against the new shiny Imperial Raider. 2) To choose things that just put out a staggering amount of attack dice since the Raider has 0 evade.